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Showing posts from October, 2020

Wii Commercial

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  What the project was So for our first project this year we were asked to make a commercial. My group, Alex, Ryan, and I, decided to do a commercial of the Nintendo Wii. We thought it would be a cool concept if we played on how immersive the motion controls were supposed to be. Ultimately, we decided to try and make it that we transition from them playing the game, to an imaginary sequence of them actually doing what is happening in the game as if they were there. Preproduction Our preproduction actually went by really smoothly surprisingly. First, we had to decide on production roles, I was the director, Ryan was the editor, and Alex was the cinematographer. We got the script done rather quickly, along with the storyboards. Casting was not stressful at all (usually it is, audit's a struggle to get actors) we were able to get actors rather quickly. Our two main cast members ended up being Zeph and Silas and they did great. We were ready to shoot within a couple days, which is rare